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Map editor by guadmaz
Map editor by guadmaz













Started script NativeUI.BigMessageThread. Instantiating script NativeUI.BigMessageThread. With (UIMenu menuToBind, UIMenuItem itemToBindTo) Failed to instantiate script MapEditor.MapEditor because constructor threw an exception: System.NullReferenceException: The object reference is not set to an instance of an object.

map editor by guadmaz

Instantiating script MapEditor.MapEditor. Started script MapEditor.JavascriptHook.

map editor by guadmaz

Occasionally, however, a mod functions out to effect multi-Ievel GTA 5, tweaking this, that and what not to get a more powerful general encounter. Instantiating script MapEditor.JavascriptHook. Even full mods such as Globe Improvement maps have a definite path. I copied the older NativeUI 1.7 for Guadmaz 2.13 version.īut I can't open your new 2.14 version in the game when I press F7 or with buttons for gamepad (LB, RStick). But the 2.13 version gives a script error when I want to scroll through the object list, I get this error: Unhandeled exception in script "MapEditor.MapEditor"! UnauthorizedAccesException with System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath).

map editor by guadmaz

: Hello the weird thing is that I can't open your Map Editor 2.14 in the game while I can open Guadmaz 2.13 version with F7 or gamepad.















Map editor by guadmaz